A turn-based strategy cops vs. robbers game currently in development
Heist Night is a 4v1 local multiplayer stealth game developed using Unity and HTML5. The game is run on PC and is controlled using either a mobile device or a laptop. Players connect to the game through a web browser via QR code or the provided url.
Among the team, I am the web client programmer for the mobile controller. I am also the 2D artist working on both concept and UI elements for the game.
Desktop map application of Worcester Polytechnic Institute
Over the course of 7 weeks we were tasked to develop a desktop Java application that would allow users to route from one location to another in a Google Maps fashion. In addition to the user client, our team created a tool that allows
developers to make custom maps using connectable nodes and edges.
Within our 8 person team, I was tasked to design and build the UI and implement UI functionality with the backend code.
A static website hosted on GitHub Pages. Uses Bootstrap and JQuery, along with some custom CSS.
Creates blocks of varying colors in a grid format.
Pixel Pattern Generator takes the form of a
Twitter bot as well as a local webapp.
This project was to get me familiar with canvas-based drawing in HTML5. I then took the core of the generator to run on a Heroku app
where it generates an image and posts a random phrase onto Twitter using the Twitter API.
Ongoing project. Explore randomly generated planets that vary in size and gravity! A game meant for me to further explore the Unity game engine.
A simple simulator where you take care of an egg with legs that occasionally gets hungry and upset.
This game was mostly meant for me to get used to programming with the pixi.js library. I learned how to make simple spritesheets
and have the sprites animate using the library. Additionally, I learned how to create simple random behavior of the egg as it waddles horizontally back and forth around the screen.
You and a friend play as two imps who have to catch babies that are randomly falling from the sky. Bounce the baby once, let go of the blanket, and catch the baby with your hands.
This is based on a ritual in western India where babies are thrown off of tall buildings to bless the baby and their family. Worked on alongside Erik Cerini, Lily Bunyea, and Khalif Mitchell.
I worked on player controls, UI, and character sprites.
Maximum Cabatcity is a clicker game where there are many bats spawning and circling around you. The more bats, the faster your HP depletes. In order to survive, the player must click on the button in the middle to throw bones, knocking the bats out. Worked alongside on alongside Hope Wallace.
I worked on the implementing the powerup spawner, integrating powerups with the bone projectiles and the UI.